Daddyyy

August 31st, 2012

When I got home from work last night, Oscar saw me from the kitchen and, for the first time, came running and shouting to the door to meet me! It’s the most touching ‘first time’, yet.

Although, ‘running and shouting’ was more ‘grunting and dragging himself across the floor at a glacial rate’. He made it half way before I gave in and stepped to him.

Ozzie Cycling

August 28th, 2012

A video of Oscar’s first time ‘cycling’.

Ozzie Cycling

August 27th, 2012

Oscar’s first time ‘cycling’. Daddy did all the hard work.

That didn’t last long

August 19th, 2012
That didn’t last long
That didn’t last long

We think he struggled to open the back door.

That’s it! I’m leaving

August 19th, 2012
That’s it! I’m leaving
That’s it! I’m leaving

Oscar’s first attempt at running away from home.

I have teeth!

August 18th, 2012

Oscar at Oska

August 11th, 2012

Oscar is SIX months old!

August 9th, 2012

Oscar has just turned 6 months old! The time has gone pretty quick, but it’s hard to remember life without him. Except being able to go see a movie before spoilers ruin it.

He’s still not written his first app, but he’s learned a lot since getting yanked into the world. Here’s a quick run through… Read the rest of this entry »

On the train home

August 8th, 2012
On the train home
On the train home

What interesting patterns on this seat!

Follow up on Polish

August 8th, 2012

The document I referred to earlier today is actually really interesting, regardless of the trial. The Samsung engineers did a really good job analysing what it is that makes the iPhone different. I’ve often enjoyed playing around with good apps: pawing at them, and watching the animations and interactions, e.g. when paging between items, or pull-to-refresh type animation. This document distills some of the techniques.

One I’ve observed recently, is the difference between slide transitions that follow your finger vs those that are more like a gesture triggering an action. The disconnect between your action and the result reduces the realism/polish. (as an example: the Reeder iPhone app’s swipe to the right to go back a screen, vs Sparrow’s same function)